Canon Suiton

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Canon Suiton

Post by Baiko Akumu on Wed Dec 02, 2015 9:20 pm

Suiton Jutsu

D-rank

Spoiler:
Name:Hidden Mist Technique (Pre- Approved)
Rank: D
Type:Supplementary
Description:This displacement technique is a specialty of the Ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan-user will see the mist colored by their opponent's chakra, which will effectively hide the user from the dōjutsu.
(Kiri exclusive) this version anyway

C-rank

Spoiler:
Name:Water Release: Waterfall Basin Technique (Pre- Approved)
Rank: C
Type:Offensive, Supplementary
Description:This is a jutsu which creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for things like training and relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in. (Requires 15 Chakra Control)


Name:Water Release: Water Shockwave (Pre- Approved)
Rank: C
Type:Offensive, Supplementary
Description:This technique allows the user to make a spiraling vortex of water from the moisture in the air. The vortex then proceeds to explode from the top in the form of a wave. The user can control the direction the wave goes.

Name:Water Release: Violent Water Wave (Pre- Approved)
Rank: C
Type:Offensive
Description:Water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases. Having many variations, this is a basic Water Release technique.

Name:Water Release: Syrup Capture Field (Pre- Approved)
Rank: C
Type:Supplementary
Description:The user spits out high-viscosity, chakra-mixed water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few meters, but if prepared, it is also possible to make an entire pond of starch syrup with the proper amount of Chakra. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited.


Name:Water Release: Gunshot (Pre- Approved)
Rank: C
Type:Offensive
Description:The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed waterball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It's also possible to increase the power of destruction of the balls themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power. (Requires 15 Chakra Control)

Name:Water Clone Technique (Pre- Approved)
Rank: C
Type:Supplementary
Description:The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Additionally, water clones only have one-tenth of the original person's power and use only Suiton techniques. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. (Requires 15 Chakra Control. Number of clones depend on users Chakra supply.)

Name:Water Prison Jutsu (Pre- Approved)
Rank: C
Type:Supplementary
Description:This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu requires a sufficient amount of water. Despite the fact that the prison is made up entirely out of water, it is very strong. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used for defensive purposes if performed on oneself. Water clones can be used in preparation for the jutsu, which block an opponent's attack and trap the attacker in the prison using the clone's own water. (Required 15 Chakra Control)

B-rank:

Spoiler:
Name:Thousand Flying Water Needles of Death (Pre- Approved)
Rank: B
Type:Offensive
Description:Using this jutsu, the  user performs the appropriate hand seals and gathers some water from the air and surrounding environment into one thousand long needles. They then direct them to a specific target at high speed, leaping backwards before impact so they don't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route. (Requires 25 Chakra Control)

Name:Water Release: Water Drowning Technique (Pre- Approved)
Rank: B
Type:Offensive,Supplementary
Description:This jutsu will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles. The greater the angles attacked from, the greater the chakra control required. 

Name:Water Release: Five Feeding Sharks (Pre- Approved)
Rank: B
Type:Offensive
Description: The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. (Requires 30 Chakra Control) 

Name:Tornado of Water (Pre- Approved)
Rank: B
Type:Offensive,Defensive,Supplementary
Description: A technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. 

Name:Water Release: Water Shark Missile Technique (Pre- Approved)
Rank: B
Type:Offensive,Supplementary
Description:This technique shapes water into the form of a shark with a head nearly at the same height as a man, which moves to attack the enemy at high-speed with a powerful impact. The user can also ride inside the water shark to increase their swimming speed. (Requires 30 Chakra Control)

Name:Water Release: Exploding Water Colliding Wave (Pre- Approved)
Rank: B
Type:Supplementary,Offensive
Description:The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of chakra used; when used with enormous chakra, even a dry wasteland can become a small ocean. Afterward, the excess water can be used for additional water release jutsu.


Name:Water Release: Water Dragon Bullet Technique (Pre- Approved)
Rank: B
Type:Offensive
Description:This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the caster's skill allows it, it is possible to use it even in a place where there is none. That said, the amount of water used will be in proportion with the caster's skill.
This jutsu needs forty-four hand seals.

A-rank:

Spoiler:
Name:Water Release: Great Waterfall Technique (Pre- Approved)
Rank: A
Type:Offensive
Description:This technique extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that jutsu's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair share of chakra. (Requires 42 Chakra Control)


Name:Water Release: Water Dragon Whip
Rank: A
Type:Offensive
Description:This jutsu creates an orb of water from which many sharp whips of water emerge that can be directed towards and impale a target or multiple targets. The whips can also change direction in mid-trajectory, bending to seek out the targets. (Requires 45 Chakra Control)


S-rank

Spoiler:
Name:Water Release: A Thousand Feeding Sharks (Pre- Approved)
Rank: S
Type:Offensive
Description:A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent. (Requires 50 Chakra Control)
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Baiko Akumu
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